![]() Bonus tip 2: How to normalize MIDI velocity in Ableton.Bonus tip: How to normalize an individual clip in Ableton.Considering ‘Noise Floor’ when normalizing.Should I normalize audio when exporting?.Does normalizing slow down track exporting?.Does Ableton individually normalize each session track?. ![]() Without coloring the sound), which using a limiter and compressor will do. This is done without affecting the dynamics of the recording (i.e. If the peak was already sitting at over 0db, normalizing will bring the recording down to 0db. The process raises or lowers the entire piece of audio as a whole, meaning quieter parts of the track will remain relative to the peak, it won’t increase everything individually. I wasn’t sure about the meaning.When software ‘normalizes’ a piece of audio, it finds the loudest point in the audio (or ‘peak’). If the peak is -3db for example, normalizing will bring the entire audio recording up by 3db, so the highest peak now sits at 0db. I missed that option 'cause the translation (I use the italian version) is “sonority” instead of “loudness”. ( EDIT: sorry it escaped me, you already told me it’s the integrated one). The last (integrated) is the correct one, right? I made a quick test on Audacity and normalizing that file with -7.18 it pratically doesn’t change, so it works very well. adx format (about 3db quieter), so I cannot check the very final result with Audacity. I was doing it by ear so far but I failed with some tracks (I often have to put 3 or more tracks into one audio file), they seems to sound the same volume on PC, there are also differences depending on the program I use (and on the earphones…). In practice I want all the tracks to be not only about the same volume but to match the volume of the original game OST. To be clear, I’m modding a game (it is a game based on a anime, I’m replacing the game OST with the anime one). Thank you very much for all the infos, I’m a beginner about this matter. ![]() The popular streaming services use similar methods and reduce the volume of most tracks. These methods use a target loudness that reduces the louder files, allowing you to match most music without clipping (and by default they will only adjust-up quiet sounding files as much as possible without clipping). These are designed for to loudness match your entire music library. Or, you might want to look into ReplayGain, MP3Gain, WaveGain, or Apple Sound Check. The Amplify effect can boost loudness or you can enter an negative dB value to reduce volume. Or, if you have a small number of files it’s usually better to do it by ear. Set it to Perceived Loudness (not RMS) for LUFS, and the desired dB level. Then load your other file into Audacity and run Effect → Volume and Compression → Loudness Normalization. Load your file and note the integrated LUFS level. But you can use the Youlean Online Loudness Checker. It can’t measure the loudness of your reference track. Your quiet tracks may already be normalized or near-normalized and they may not go loud enough without clipping (distortion) or without using limiting/compression. Regular peak normalization essentially maximizes volume, setting the peaks at (or near) the “digital maximum” of 0dBFS. The peaks don’t correlate well with loudness and if you peak-normalize your files some will still be louder than others. First, note that regular normalization (peak normalization) is not the same as loudness normalization.
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